World of Warcraft: Forever · Horde · Fan Guide

Road to Bandarion

The fastest way to level an Undead Paladin from the Deathknell crypt to 60, with the level 10 tauren meetup planned minute by minute.

Servers open (Malta time)
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Thu 5 Nov 2026, 00:00 CET · global launch 23:00 UTC Nov 4

Level cap 60 from day one · raids open 9 December · Undead Paladin is free with a subscription, no pack needed

Before Wednesday do this now

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Launch night reality check

The beta and stress test say the first hours are a stampede: every Forsaken in Malta and beyond rises from the same crypt. The plan below assumes congestion and routes around it: skip contested named mobs, keep moving, and fall back to pure mob grinding or a dungeon if the open world melts down.

Speedrunner mantra for the night: quest first, grind if questing stalls, dungeon if the world falls apart. Dungeons in Forever are tuned close to, but not faster than, good questing.

Undead Paladin new in Forever

One of six new race and class combos Blizzard added, and the one they put on stage. Free with a subscription. The fantasy: the Forsaken mistrust you, the Light hurts to channel, and the only paladins anyone remembers are the Scarlet Crusade who hunt you. Your job is to win acceptance, starting at Bandarion Keep in the Whispering Wood (northwest Tirisfal) around level 10.

In plain terms: you are the Horde's paladin with the Forsaken flavor, and the class questline hands you a black and gold barding steed, capped by an epic charger quest at 60.

Your racials while leveling

RacialWhy it matters
Touch of the GraveNow a drain, and for paladins it procs around 20% of attacks (25s cooldown). Free healing while you grind.
CannibalizeRestores mana as well as health from nearby corpses. After Tirisfal's zombie fields, you rarely sit to drink.
Will of the ForsakenRemoves charm, fear and sleep. No immunity after the cleanse anymore, so re-fears can happen.
Underwater BreathingQuietly useful on the North Coast and later water objectives.

Retribution while leveling

Level as Retribution: weapon seals, Judgement, Holy Strike and melee, with huge sustain to cut downtime. Slower kills than some classes, but you never stop, you never die, and you bring buffs, blessings and emergency buttons to any group.

At 40 the class questline grants Summon Warhorse: a free mount when everyone else is saving every copper. That alone pays for your skills.

Tank or heal dungeons while Ret if the group needs it. You can do all three passably while leveling.

Talent order, level 10 to 30

LevelTalentNote
10 to 14Deflection 5/5Parry keeps you alive while everything swings at you.
15 to 17Conviction 3/5Melee crit.
18 to 19Improved Judgement 2/2More Judgements, more damage.
20 to 21Pursuit of Justice 2/2Move speed. On a class with no gap closer, glorious.
22Seal of CommandThe leveling seal.
23 to 27Sanctified Judgement, Two-Handed Spec 3/3Sustain and raw weapon damage.
28 to 30Sacred Arbiter, more Sanctified Judgement, VengeanceStacking damage train.

First talent point lands at level 10. Train at every even level; skip utility ranks when silver is tight and buy damage first.

Tirisfal Glades, the speed run levels 1 to 13

Tap a phase to open it. The skeleton is the Classic route that always won, with the new Forever quests woven in. Golden tips are speed advice, purple ones are paladin specific.

1

Deathknell: rise and sweep the church

1 to 5
  • Rise in the Shadow Grave crypt, take Rude Awakening from Undertaker Mordo, walk the path north to town.
  • Turn in at Shadow Priest Sarvis in the church. Pick up The Mindless Ones, then The Damned from Novice Elreth, Rattling the Rattlecages, and your class scroll from the chapel trainer.
  • One sweep: zombies east of the church, Rattlecage Skeletons in the ruined houses north, then Night Web's Hollow cave and the new Forever Light quest from the church.
  • Finish with Vital Intelligence and walk the road east to Brill.
Speed: kill only what stands between you and objectives, tag fast in the crowd, and leave Deathknell the moment the chain sends you. Standing in the starting crush is how launch nights die.
Paladin: train around level 4. Buy your damage ability first, utility can wait for silver.
2

Brill: the quest machine

5 to 8
  • Set your Hearthstone to Brill before anything else.
  • Do Gordo's Task on the road in (pick the weeds while moving).
  • Stack every hub quest into loops: Solliden Farmstead pumpkins, the Scarlet Crusade chain, the start of A New Plague, plus the new Forever errands: the Executor's discipline tasks and the Eleanor Shackleton campfire.
  • First Undercity visit around 8: trainers, bank, the flight master south of Brill.
Speed: take every quest in town before leaving, clear them in one loop. Backtracking is the real enemy, not the mobs.
3

Agamand Mills and the north

8 to 11
  • Garren's Haunt and the North Coast, then the Agamand Mills chains: The Mills Overrun, haunted mills, family crypt work.
  • The Family Crypt ends with elite Captain Dargol behind ancestor packs. Group with whoever is nearby rather than skipping: the reward is worth it.
  • Keep the Scarlet chain rolling toward the watch posts to the east.
Speed: the Agamand area is a long walk, one visit should clear several objectives. Do not leave half a chain behind.
Paladin: most Tirisfal mobs are undead, so your anti-undead kit hits everything here. Enjoy it while it lasts.
4

The Whispering Wood detour

~10
  • Paladin only: the class story pulls you northwest to Bandarion Keep in the Whispering Wood, the area Classic never opened.
  • Most of your class quests live here. The October beta build raised the levels of the keep's quests and creatures, so arrive close to 10 with decent gear.
Paladin: time this detour with your exit from Tirisfal. Northwest keep, then swing back east to finish the zone. Do not cross the zone twice for one errand.
5

Eastern cleanup and exit

10 to 13
  • Balnir Farmstead, Venomweb Vale, Scarlet Watch Post, Gunther's island, the lich's identity and book return.
  • Beta players report leaving Tirisfal at 13, sometimes 14: Forever added enough quests that the old leave at 10 trades dense local XP for Silverpine travel time.
  • Exit south to the Sepulcher in Silverpine. Grab its flight path immediately.
Speed: the endgame of this zone is the Bulwark quests way above your level. Ignore them, they are for level 50. Leave them, leave the murlocs, walk south.

Meanwhile, in Mulgore your tauren friend

Your friend starts at Camp Narache, quests to Bloodhoof Village, and finishes Mulgore around 10 to 12, then walks into the Barrens toward the Crossroads. Tauren racials after the final tuning pass: Plainsrunning now stacks to 60% movement speed (no longer works mounted), so your friend crosses ground alarmingly fast for a walking bull. Thunder Bluff has no zeppelin in Forever, so their route to you runs through Orgrimmar, not the sky.

The level 10 rendezvous plan this now

You rise in Tirisfal (Eastern Kingdoms). Your friend rises in Mulgore (Kalimdor). The good news: a zeppelin route links the Undercity directly to Orgrimmar, and both of you hit 10 within an evening. Two ways to play it:

OPTION A · RECOMMENDED

You fly to the bull

  • Finish Tirisfal to 12 or 13 while your friend clears Mulgore and starts the Barrens.
  • Walk to the zeppelin tower between Brill and the Undercity.
  • Ride the zeppelin to Orgrimmar. It is a loading screen and a view, a few minutes.
  • Add each other by name, meet at the Orgrimmar bank or gate.
  • Quest the Barrens together: Crossroads loops, then Wailing Caverns at 17+ with its quests.

Why this wins: you lose zero Tirisfal XP, your friend loses zero Mulgore XP, and the Barrens is a 10 to 25 buffet built for duos. Ragefire Chasm sits inside Orgrimmar at 13 to 18 if you want an early dungeon.

OPTION B · THE BULL FLIES TO YOU

Friend zeppelins to Tirisfal

  • Your friend finishes Mulgore, walks the Barrens to Orgrimmar (Plainsrunning helps).
  • Takes the Orgrimmar to Undercity zeppelin from the tower outside Orgrimmar.
  • You meet at the Brill or Undercity end of the tower.
  • Quest Silverpine Forest together: Sepulcher chains, worgen, and the new Ruins of Lordaeron dungeon at 15 to 20 right above the Undercity.

Pick this if you love the Forsaken zones or want the new dungeon early. Note one unconfirmed beta report of elite guards with knockback at zeppelin towers: harmless for a duo, just do not AFK on the platform.

Duo mechanics that matter

  • Paladin in a duo: your blessings, auras, offheals and Lay on Hands cover another class's weaknesses. Paladin plus warrior rates A tier for duo leveling; honestly, paladin plus anything works when the anything is a friend.
  • Sync quest hand-ins: the Barrens and Silverpine hubs stack 6+ quests. Take everything, clear one loop, hand in everything.
  • Tag sharing: in a group the first tag counts for both. Your friend tags with instant ranged attacks, you follow with the seal.
  • Rested XP: log out at an inn whenever you stop. Campfires also grant rested in Forever, and crafted food adds a small XP bonus.
  • Same ruleset, same faction: you can only group within your ruleset and faction. Both of you: Horde, and the same ruleset, or none of this works.

After the meetup: 10 to 60 tap to expand

The two Horde lanes meet at 10 and braid together after that. Zone hopping beats zone loyalty: leave when most of your log goes green.

Barrens convergence12 to 20

Crossroads loops and the long Barrens chains, weaving Silverpine on the zeppelin when quests thin out. Ragefire Chasm (13 to 18, inside Orgrimmar) and the new Ruins of Lordaeron (15 to 20, above Undercity) with every quest picked up first. Shadowfang Keep at 18+ in Silverpine.

Hillsbrad and Stonetalon20 to 25

Tarren Mill's Battle of Hillsbrad chain, the Elixir and Helcular arcs. Or Sun Rock Retreat in Stonetalon for spiders, goblins and harpies. Wailing Caverns with quests if you skipped it.

Thousand Needles and Ashenvale25 to 30

Freewind Post: centaur chains, Test of Faith (bring a parachute or nerve), Arikara. Ashenvale's Splintertree Post as the alternative lane.

Stranglethorn and Arathi30 to 40

STV's chapter chains from Grom'gol (zeppelin from Undercity and Orgrimmar), Arathi Highlands, Desolace. Scarlet Monastery opens in Tirisfal: the armory is a paladin rite of passage, and its weapon drops last you ten levels.

The free mount and the long middle40

Summon Warhorse at 40 via the class questline: your charger costs nothing while everyone else begs for mount gold. Tanaris and the Badlands from here.

Felwood, Un'Goro, Winterspring45 to 55

Ferelas and the Hinterlands weave in. The Plaguelands call you home at the end: you began in Tirisfal, you finish its story.

Sixty, and December55 to 60

Western and Eastern Plaguelands, Silithus, Winterspring. The first raids open 9 December: Barrow Deeps (10 players), Hyjal Summit (20) and Onyxia's Lair (40). Your epic charger quest caps the class story at 60. Be 60 before the gates open.

Speed habits

  • Quest, grind, dungeon: the fallback ladder when launch chaos hits. The world melting means instance servers are your shelter.
  • XP per hour tracker: notice a stall within 15 minutes, not an hour.
  • Train every even level, damage ranks first. Vendor trips planned, not impulsive.
  • Green means leave: when most of your log is green or grey, the next zone pays better.
  • Tag early: know your fastest opener and use it the moment a spawn appears.

Paladin habits

  • Seal up before every pull. Judgement on cooldown, Holy Strike to spend mana before the mob dies.
  • Cannibalize after packs, not during. Corpses are your water fountain.
  • Touch of the Grave procs are healing you constantly at 20%: your effective health is a lie, in your favor.
  • Divine Shield is a second life with a hearthstone attached. Bubble and reconsider.
  • Blessing of Freedom and your aura kit make you the best duo partner a tauren ever had.

What to skip

  • Isolated grey quests across zone lines.
  • Elite quests with no group forming: ask once in zone chat, move on after a few minutes.
  • Second dungeon runs when the group is not instant. One quest-loaded run of each is optimal.
  • The Bulwark chain in Tirisfal: level 50 content waving at you from level 11.
  • Weapon specializations do not exist in Forever: any good sword or mace is your sword or mace.

Money while leveling

  • Skills first, auction house games later. Every copper to damage and training.
  • Check vendor weapons when you pass a capital: a cheap blue between quest drops is worth more than talents some levels.
  • Gather profs if you must, but the free mount at 40 removes the great money pressure of Classic leveling.
  • First Legacy Point unlocks around 25: claim it before moving zones.